AND
AND WATCH IT SPIN!!:D
(via thunderflicker-deactivated20151)
[video]
This my favorite Caramel ship
I remember her XD
(via the-don-jesus-deactivated201509)
This my favorite Caramel ship
[video]
(Source: thewalkingdeadgameconfessions)
(Source: that-kids-a-legend, via queencuthulu)
A screenshot of my new computer.
(Source: thewalkingdeadgameconfessions)
I miss my poppop >~< Oh yea poppop means grandfather if you don’t understand.
I visit his grave yesterday and my feelings got to me.
(Source: tjthatfunnyguy-blog-blog, via ask-dexy-mod)
It’s That Time of the Year Again….. by ~Springfield-Mare
(Somepony forgot to add their cutie mark.)
Blitz: Springfield you are so silly.
(Source: askcamoponies)
Bwahhhhh~! You’re pretty handsome yourself.
((
ˢᵉᶰᵖᵃᶦ ᶰᵒᵗᶦᶜᵉᵈ ᵐᵉ //ˢʰᵒᵗ))
I’d ship this
Changelog:
- Now you can kick crawling zombies in the face. You get cruelty bonuses for every kick.
- The only way to curbstomp a crawling zombie now is to kick them with berserk pack.
- Greatly improved enemy AI. Now many enemies can try to evade some of the players attacks.
- New and improved blood decals.
- Lost Soul AI completely remade.
- Fixed bodies floating in the air when killed over a water surface.
- Greatly improved the Assault Rifle sprites, and now the ADS mode can use autofire if the fire button is pressed, or can fired faster it the player press the fire button as fast as he can.
- Barons and Hell Knights can be kicked in the nuts.
- Edited a line in the Railgun’s code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.
- Mancubus Cannon’s fireballs will light the area on fire, damaging any nearby targets over some time.
- Reverted the Nazis’s AI back to v016 until I manage to fix it’s bugs.
- Removed bullet splash damage.
(Source: zandronum.com, via the-goddamn-doomguy)